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20230705_Crows Corner 暗鸦角落 Q&A | 【火炬之光:无限】
来源: 哔哩哔哩      时间:2023-07-05 18:28:22

Crows Corner Community FAQ - July 5——/post/5920730

以下由GPT翻译自英语


(资料图)

7月5日 暗鸦角落 常见问题解答 

Q:能否在小地图上为普通怪物添加指示器?拥有方块/暴怒怪物的红色/粉红色点非常好。对于普通怪物来说,如果能有类似的、可能是灰色的点,那么我们就能更好地规划路线,减少意外情况了。

A:感谢您的反馈,我们会进一步讨论这个问题。

Q:是否可以让元素伤害产生融合能量,而不是由元素技能生成融合能量?你们可以增加触发英雄特性所需的融合能量数量,或者降低它提供的伤害加成以进行补偿。 

A:目前我们在这个领域没有计划。

Q:英雄特性是否影响任何守卫单位的伤害?除了Ghost Blade Einherjar的Erika之外。 

A:英雄特性的有效性取决于具体内容,比如Oracle Thea通过提高伤害对守卫单位有效。

Q:作为一个在赛季中期开始玩的新玩家,很难为不会在下个赛季继续使用的拍卖行标签花钱。这让我很难继续玩下去。如果这些标签可以继续使用,即使价格提高,我会更有可能购买我需要的所有标签。如果我留在下个赛季,根据现行系统,我可能只购买一个标签,而且由于知道我以后必须再次投资,我更不太可能在游戏的其他地方花钱了。 

A:交易大厅展示页面将不会在下个赛季继续使用;然而,库存页面、隐藏页面、契约之灵、英雄特性、英雄服装和技能外观都可以在下个赛季中继续使用。 

Q:我注意到当在技能界面中最大/最小化显示封印生命/法力值时,具有+1或更多时,如果支持技能/光环使用固定法力值,它在技能界面中显示方式与玩家界面中不同。例如,在技能界面中,它显示为16级固定法力消耗,即使实际上是16+1,但在玩家界面中,它作为17级运作并封印更多法力/生命值,如果超出限制,进入新地图时会强制禁用技能,这是否是有意的?

A:我们意识到存在持续的问题,并正在努力解决,希望在下个赛季完全解决这些问题。

Q:在下一个联赛中是否可以为守卫技能添加特殊英雄/特性?我意思是我们已经有了专门针对召唤技能、多重打击技能和元素技能的特殊英雄,那么也许在下一个联赛中为守卫技能增加特殊英雄/特性? 

A:虽然我们现在不能透露关于新英雄的详细信息,但我们鼓励您观看本周末发布的最新预告片。 

Q:我们中的一些人打boss或终极boss只是为了测试我们的伤害和生存能力,或者只是想尝试机制等等(不是为了战利品或掉落)。而且由于boss战的门票价格昂贵,地图上的掉落数量很低,不是所有玩家都能体验boss战(因为其中一些玩家没有信心,或者还不了解机制),他们不想损失几百。他们只是为了尝试一下。所以,将来是否可以有两个选项用于boss战?比如: 

选项1:没有战利品或掉落,但免费(无需使用任何门票) 

选项2:有战利品或掉落(如果玩家使用门票) 

A:我们感谢您的建议,我们将探索方法鼓励玩家尝试赛季boss。我们最近推出的黑帆boss挑战活动旨在促进参与,没有任何负担。 

Q:在第三个赛季中,传说的神圣板块严重短缺,属性过于随机,使得特定职业难以形成。即使有资源,也很难从交易所找到所需的板块。我想知道在下个赛季是否会有改进。 

A:不仅会对传奇神圣板块进行调整,还会重新考虑传奇装备和传奇英雄物品的整体实力和输出。 

Q:mod“每2秒给予下一个主要技能+20点额外火焰伤害”与火焰炮台技能如何互动?我需要每2秒重新召唤它吗?这个额外伤害是否持续存在于炮台的持续时间内(这意味着我不必每2秒重新召唤它们)? 

A:这个词缀不影响炮台技能,因为炮台使用自己的技能而不是角色的技能,所以它不会生效。 

Q:boss、精英或怪物释放的技能在它们死后是否会失效? 

A:我们将尝试解决一些异常技能,但需要注意的是死亡技能本质上分为两种类型:消失的和不消失的。不消失的死亡技能旨在对玩家施加一些生存压力。 

Q:可以修改弹道穿透支持宝石,使其能够穿透具有保护或防御盾的怪物吗?目前来看,只穿透怪物似乎功能有限。 

A:我们正在评估与弹道穿透相关的玩法,因为当前运行效果不佳。

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往期Q&A可看B站专栏

本期兑换码:julycorner

(兑换截止时间:2023年7月5日23:59)

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原文

July 5 Crows Corner FAQ

Q: Can indicators be added for normal monsters on the minimap?

It's great to have the red/pink dots for cube/surge mobs.  Having dots, perhaps gray, for normal monsters will really help us plot our courses and minimize surprises.

A: Thank you for the feedback;  we will discuss it.

Q: Allow for Elemental Damage to generate Fusion Energy vs it being elemental skills that generate Fusion Energy.  You could make the required amount of fusion energy needed to trigger the hero trait higher, or reduce the amount of damage boosts it gives to compensate

A:  At present, we have no plans in this area.

Q: Is it true that Hero Traits does not affect any sentry to scale its damage?  Other than Erika for Ghost Blade Einherjar

A: The effectiveness of the Hero Trait depends on the specific content, such as Oracle Thea's increased damage being effective on Sentry.

Q: As a new player that has started playing mid season, it's hard to justify spending money on auction house tabs that won't carry over to the next season.  This really demotivates me to continue playing out the season.  I'd be much more likely to pay for as many as I felt I would ever need if they carried over, even if the price was raised.  If I stick around for another season I would most likely only purchase one tab with the current system in place and I'd be less likely to spend money elsewhere in the game knowing that I will have to reinvest to play again later.

A: The Trade House booth page will not carry over to the next Season;  however, the Inventory pages, Stash pages, Pactspirits, Hero Traits, Hero outfits and Skill skins can all be utilized in the following Season.

Q: I noticed that when min/maxing the displayed value of sealed life/mana for a skill possessing a+1 or more when the support skill/aura uses flat mana in the skill UI it is displayed differently than in the player UI.

For example in the skill UI it is displayed as lvl 16 flat mana cost even tho it's 16+1,but in the player UI it works as a lvl 17 and seals more mana/life and if the limit is exceeded it forcefully disables the skill when entering a new map,is that intentional?"

A: We acknowledge the ongoing issues and are working on solutions, with the goal of fully resolving them in the next Season.

Q: Add special hero/traits for sentry skills.  I mean we already have a special hero for summon skills, for multistrike skills, and for ele skills, so maybe add special hero/traits for sentry skills in the next league???

A: While we cannot disclose details about the new Hero at this time, we encourage you to watch the latest trailer releasing this weekend.

Q: Some of us fight bosses or end game bosses just for testing our damage and survivability, or just want to try the mechanic, or just want to try it, etc. (not for the loot or the drop).

and because the ticket for boss fights is so expensive and low drop in the map, not all players can experience boss fights (bcs some of them didn't have confidence, or did not know yet about the mechanic) and they don't want to lose a hundred.  He's just for trying that.

so, maybe in the future can we get two options for a boss fight?  like;

option 1 : no loot or drops but free (without using any ticket)

option 2 : have loot or drop (if player using ticket)

A: We appreciate your input and will explore ways to encourage players to try Season boss.  Our recent introduction of the Black Sail boss challenge event is an effort to promote participation without any burden.

Q: In the third season, there was a severe shortage of Legendary Divine Slates, and the affixes were too random, making it difficult for niche builds to take shape.

Even with resources, it was challenging to find the desired slates from the trade house. I'm wondering if there will be improvements in the next season.

A: There will be adjustments made not only to Legendary Divinity Slate but also a reconsideration of the overall strength and output of Legendary Gear and Legendary Hero Items.

Q: How does the mod "+20 additional fire damage dealt by the next main skill every 2s" interact with flame sentries? Do I have to resummon it every 2 seconds? Does this bonus damage stay for the duration of the sentry(meaning I won't have to resummon them every 2s)?

A: This Affix does not impact the Sentry skill since Sentry utilizes its skills instead of the Character's, so it does not take effect.

Q:  Can the skills released by bosses, Elites, or monsters be invalidated after their death?

A: We will attempt to address some abnormal skills, but it should be noted that death skills are inherently divided into two types: those that vanish and those that don't. The non-vanishing death skills are designed to apply some survival pressure on players.

Q: Can the Projectile Penetration support be modified to enable penetration of monsters with protective or defensive shields? As it stands, penetrating only monsters appears to have limited utility.

A: We are evaluating Projectile Penetration-related gameplay, as it is currently not running optimally.

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